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Doom Cat
You're a young witch learning the ropes of magic -- unfortunately, your mischievous cat found your spell book and summoned demons! In Doom Cat, roll three dice and draw a line between two candles matching two of them; the cat steals the remaining die and knocks over a matching candle, taking it out of play. Score the most points across 14 rounds to win (solo players need 70+ points per sigil card), with goal cards adding fresh objectives to chase
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THE DETAILS
You're a young witch learning the ropes of magic -- unfortunately, your mischievous cat found your spell book and summoned demons! In Doom Cat, roll three dice and draw a line between two candles matching two of them; the cat steals the remaining die and knocks over a matching candle, taking it out of play. Score the most points across 14 rounds to win (solo players need 70+ points per sigil card), with goal cards adding fresh objectives to chase.
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